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Script Feedback > Ram_Unfigged_Gridder.cts (The Leeeeeeeroy Jenkins   
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Impugn

Joined: Feb 2008

posted: 04/18/2008 at 04:08 PM Post #1

RE:  Ram_Unfigged_Gridder.cts

This is just a warning for others.  I am aware of the effort it takes to write these things and it was free and the author volunteers at the blood bank...blah...blah...blah...but...

Watch out when using this P.O.S. script.

It does indeed re-fig your non-figged sectors and does so very efficiently.

However, it does it like a kamikaze retard on crystal meth.

You would think that a script designed to "fill in the blanks" might take the presence of shielded (potential Level 6 Interdictor) planets in the destination sector into account, for example.

I started mashing "$SX" like an excited chimpanzee as soon as I saw the planet pop up (no "WARNING" from its density scan???)...and still didn't catch it in time to keep it from suiciding my Pod into an pile of alien fighters.

I am in a tight scrape with some dude and just wanted to re-grid and maybe find his planet(s) along the way.  Now, thanks to this script, I found him.  But, also thanks to this script, it #SD#'d me, wasting millions of my dollars, 90% of a day's turns (plus I'll be turn-gimped when I re-log after extern), cost me the opportunity to P-trade before he does (they were at 80%...was waiting a few hours), and now my opponent will move his crap somewhere else and I dare not use this script to try to find him again.  Oh, and, yeah, I would have been able to cap one of his planets easily because his Q-sector was set retardedly high.

The script quite obviously density scanned the destination sector, got a "strange" reading of 6176, and just jumped on in like friggin Leroy Jenkins.  What good is that?

None of this would bother me so much if it was just a matter of me choosing bad menu options (i.e. some sort of "avoidance" setting made incorrectly) or even if the script were ultimately adjustable (it is compiled, of course).

This is a great script, apparently, if you are in a game with no opponents, aliens, or planets not owned by you.  Good luck having fun in a game like that.

Thank you for allowing me to rant.  Hopefully this warning helps somebody down the line.

Behold:

----------------------------------------------
Select (H)olo Scan or (D)ensity Scan or (Q)uit? [D] D

                          Relative Density Scan
-----------------------------------------------------------------------------
Sector    685  ==>              5  Warps : 5    NavHaz :    0%    Anom : No
Sector  2156  ==>              5  Warps : 5    NavHaz :    0%    Anom : No

Command [TL=06:23:00]:[3703] (?=Help)? : M
<Move>

To which Sector ? 685


Option? (A,D,I,R,P,?):? A
<Attack>

How many fighters do you wish to use (0 to 60,000) [0]? 9999
You lost 3 fighter(s)

Command [TL=06:22:59]:[685] (?=Help)? :
<Re-Display>

Sector  : 685 in uncharted space.
Warps to Sector(s) :  310 - 1816 - 3703 - 16339 - 19564

Command [TL=06:22:59]:[685] (?=Help)? : F
<Drop/Take Fighters>

How many fighters do you want defending this sector?  1
Should these be (C)orporate fighters or (P)ersonal fighters? C
Should they be (D)efensive, (O)ffensive or Charge a (T)oll ? D
Done. You have 399,912 fighter(s) in close support.

Command [TL=06:22:59]:[685] (?=Help)? :
<Re-Display>

Command [TL=06:22:59]:[685] (?=Help)? : S


Select (H)olo Scan or (D)ensity Scan or (Q)uit? [D] D

                          Relative Density Scan
-----------------------------------------------------------------------------
Sector    310  ==>          6,176  Warps : 1    NavHaz :    0%    Anom : No
Sector  1816  ==>              5  Warps : 2    NavHaz :    0%    Anom : No
Sector  3703  ==>              5  Warps : 2    NavHaz :    0%    Anom : No
Sector  16339  ==>            105  Warps : 4    NavHaz :    0%    Anom : No
Sector  19564  ==>              5  Warps : 6    NavHaz :    0%    Anom : No

Command [TL=06:22:59]:[685] (?=Help)? : M
<Move>

To which Sector ? 310
The Quasar Cannon on COBRA MINE locks on you and fires!

[Pause]

Sector  : 310 in uncharted space.
Ports  : Alaanoutr Primus, Class 2 (BSB)
Planets : <<<< (M) COBRA MINE >>>> (Shielded)
          <<<< (H) Lost >>>> (Shielded)
Ships  : Galileo [Owned by] Lucky Charms, Inc. [2], w/ 1 ftrs,
          (Markham Space Tech *** Busted***)
          Ilaov Gichixer [Owned by] Lucky Charms, Inc. [2], w/ 243,430 ftrs,
          (Unknown Origin Mafia)
Fighters: 1,000 (belong to Corp#2, Lucky Charms, Inc.) [Defensive]
Warps to Sector(s) :  685

You have to destroy the fighters to remain in this sector.

Your fighters: 74,838 vs. theirs: 1,000
Option? (A,D,I,R,?):? A
<Attack>

How many fighters do you wish to use (0 to 60,000) [0]? 9999
You lost 334 fighter(s)

Command [TL=06:22:58]:[310] (?=Help)? :
<Re-Display>

Sector  : 310 in uncharted space.
Ports  : Alaanoutr Primus, Class 2 (BSB)
Planets : <<<< (M) COBRA MINE >>>> (Shielded)
          <<<< (H) Lost >>>> (Shielded)
Ships  : Galileo [Owned by] Lucky Charms, Inc. [2], w/ 1 ftrs,
          (Markham Space Tech *** Busted***)
          Ilaov Gichixer [Owned by] Lucky Charms, Inc. [2], w/ 243,430 ftrs,
          (Unknown Origin Mafia)
Warps to Sector(s) :  685

Command [TL=06:22:58]:[310] (?=Help)? : F
<Drop/Take Fighters>

How many fighters do you want defending this sector?  1
Should these be (C)orporate fighters or (P)ersonal fighters? C
Should they be (D)efensive, (O)ffensive or Charge a (T)oll ? D
Done. You have 74,503 fighter(s) in close support.

Command [TL=06:22:58]:[310] (?=Help)? :
<Re-Display>

Command [TL=06:22:58]:[310] (?=Help)? : S


Select (H)olo Scan or (D)ensity Scan or (Q)uit? [D] D

                          Relative Density Scan
-----------------------------------------------------------------------------
Sector    685  ==>              5  Warps : 5    NavHaz :    0%    Anom : No

Command [TL=06:22:58]:[310] (?=Help)? : M
<Move>

[Pause]

Command [TL=06:22:57]:[685] (?=Help)? : Z
Do you want instructions (Y/N) [N]? No

Command [TL=06:22:57]:[685] (?=Help)? :
<Re-Display>

Sector  : 685 in uncharted space.
Fighters: 1 (belong to your Corp) [Defensive]
Warps to Sector(s) :  310 - 1816 - 3703 - 16339 - 19564

Command [TL=06:22:57]:[685] (?=Help)? : F
<Drop/Take Fighters>

How many fighters do you want defending this sector?  1
Should these be (C)orporate fighters or (P)ersonal fighters? C
Should they be (D)efensive, (O)ffensive or Charge a (T)oll ? D
Done. You have 40 fighter(s) in close support.
----------------------------------------------
Impugn

Joined: Feb 2008

posted: 04/18/2008 at 04:17 PM Post #2

Does anybody have another TWX script they can recommend that does the same thing (scans all active sector fighters and then works to fill the "blanks" back in) but does it in a more "responsible" way?

I would very much appreciate it.

Thank you.
wyvern

Joined: Sep 2006

posted: 04/19/2008 at 03:08 PM Post #3

This board has lots of scripts, try some of them out. Also start using mombot has tons of neet stuff in it.
LoneStar


Joined: Jul 2006

posted: 04/19/2008 at 03:56 PM Post #4

Holy Cow.

You found a base. Took out their 1,000 Sector Figs --put one of your own, survived what looks like pretty small cannon hits..  Most people would have gone back and won the game, right there. Done Like Dinner.


You need to spend a little time in understanding how scripts work. That 'Gridder' creates a path and blasts through a series of sectors in one Macro Burst. Obviously this isn't a script to be using in a hostile environment.

The Joker's Always Smiling in Every Hand That's De
Impugn

Joined: Feb 2008

posted: 04/19/2008 at 11:30 PM Post #5

Well, I did go back and win the game (at least this battle...took both planets)...primarily because he didn't take his turns between when I got kamikaze #SD#'d and when I was able to go again.

It is not unreasonable to think that since the script performs density scans nonstop that it might not ignore large/nonstandard results and then do a Holo to make sure it is not about to dump you on a Interdictor.
Impugn

Joined: Feb 2008

posted: 04/20/2008 at 03:38 AM Post #6

Incidentally, you'll notice that I did not survive the Q-Cannon which is why I went from ~400k fighters to ~74k to 40 (the number given on a Pod in this mod) to #SD# in the blink of an eye.
pacman

Joined: Feb 2006

posted: 04/23/2008 at 12:39 PM Post #7

Unfigged Gridder was design to put down a fast cload of figs for early game turn stock...especially Day 0 or Day 1 gridding b4 base starting. That what it is for and it does a great job of it and we all use or used to use the script. Please use script When and Where they were intended b4 spewing crap on the forum...thanks in advance.
ElderProphet
TWX Development Team

Joined: Mar 2005

posted: 04/23/2008 at 09:55 PM Post #8

It is kinda bad form to come to RammaR's website, and talk trash about his script in his forum.  It isn't a POS script as you call it... none of his material is.  He has released more grid scripts than any 3 other players combined, so perhaps you can more constructively advise others that this one is not intended for what you used it for.

The Leroy Jenkins reference is classic though.  And hey, at least you've got chicken.

+EP+

Haggle Blog-> http://jroller.com/page/ElderProphet
crosby

Joined: Dec 2005

posted: 04/25/2008 at 08:46 AM Post #9

yeah, the unfigged gridder will get ya kilt if you run into something bigger than you.  perhaps there should be a change in its description but it's meant to put out a grid ASAP.  The density scanning is for gathering info, not meant to keep ya outta harms' way.

there is actually quite a need for a good, fast, 'passive gridder' avail. to the public... iirc there was one done by Ender that was pretty good, but not public.

nods at +ep+ pretty poor form ranting in the house that rammar built...
wyvern

Joined: Sep 2006

posted: 04/25/2008 at 08:48 PM Post #10

There are good passive grid scripts out there. I have two written by different authors neither has ever gotton me even photoned. You will never get good scripts if you smack attack a scripter; work with him on the script. They want it 100% perfec which is why you always see updated mods to them. First make sure its the script that has the problem and not you that is doing something wrong.
P.S. I would love to be able to write even half as good as these guys/gals; You have done a great job and i thankyou.
Script Feedback >  Ram_Unfigged_Gridder.cts (The Leeeeeeeroy Jenkins
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