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TWX Development > Help needed revising Pack 1 & 2 Scripts  
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ElderProphet
TWX Development Team

Joined: Mar 2005

posted: 07/29/2005 at 09:56 PM Post #1

There are many talented and capable TWX scripters that can handle Pack 1 & 2 script revisions.  There are a number of things that need revising, so if you have the skills, please shout back and let me assign a couple of scripts to you.  You would be responsible for addressing any known bugs, as well as bringing them up to date with current scripting conventions (especially w/ Pack 1 scripts).  You are welcome to do as much or as little as you feel your time allows.

+EP+

Haggle Blog-> http://jroller.com/page/ElderProphet
Zoso

Joined: Mar 2005

posted: 08/04/2005 at 08:59 AM Post #2

EP, I'd like to offer my time. I'm more than willing to help out in any way I can. Give me a shout.

Zoso
ElderProphet
TWX Development Team

Joined: Mar 2005

posted: 09/05/2005 at 06:38 PM Post #3

Thanks Zoso.  A beta release should be coming out within the next few weeks, and one of the objectives between beta and final release is to get the Pack1 & 2 scripts up to date.  All of my attention is going into the beta at the moment, but look for correspondence and guidance shortly.

I notice that there have been lots of reads for this thread, but only one volunteer.  Surely some of you other competent scripters have a couple of hours to contribute towards the TWX Development effort.  Reply accordingly.

+EP+

Haggle Blog-> http://jroller.com/page/ElderProphet
Bronlar


Joined: Jul 2005

posted: 09/06/2005 at 07:59 PM Post #4

I'm new to TWX Scripting, but have been a programmer for some time now.  I'm sure I'll pick it up quickly.  If you lack help, I'll lend in my two hands....I may be a little slower to release them back to you than others, until I pick up the scripting well enough.  Contact me here, or in email or ICQ, if you are interested in my sincere offer.  I must say a big Thank You for taking up this large project, and continuing furhter development, and to all involved.  I would not even consider myself "competition" in any game without TWX Proxy, and its scripts.

<<<ENDTRANS>>>
lord talon

Joined: Sep 2005

posted: 10/02/2005 at 11:57 AM Post #5

I'm capable enough to fix any known bugs in scripts if i know what the bugs are. I'm not an elite scripter but i've written quite a few scripts that i like/enjoy/use. The first script I ever wrote was team ssf [for hht the year when 250 ships couldn't land] and well it worked lol...

My problem really is time. I'd be willing to take 1 script on if you would like. Sorry to see you haven't had that many offers.


-btw bronlar, a good deal of us remember when twx proxy didn't even exist... heh
If nothing else i'm glad twx proxy came out. IT was the first programming language i ever wrote in and learned it really quick. Its a lot easier and lucrative to write in then rexx or java if you ask me.

Onyx

Joined: Mar 2005

posted: 06/09/2006 at 06:52 PM Post #6

I would be willing to take on a few of the simpler one's.

Kaus

Joined: Jun 2006

posted: 10/17/2006 at 07:38 PM Post #7

EP.. as you know im realtivly new however i think i can handle script pack 1 issues .. if you wanna send me afew.
ElderProphet
TWX Development Team

Joined: Mar 2005

posted: 10/18/2006 at 07:25 PM Post #8

Sweet.  I'm working on TWX daily at the moment, so I'm really making some significant alterations.  I'll see if I can't pick out a few of the pack one scripts and fire your way.  And please, anyone else interested, chime in.

Shoot me an email, ElderProphet at comcast dot net.

+EP+

Haggle Blog-> http://jroller.com/page/ElderProphet
Zarkahn


Joined: Mar 2005

posted: 11/27/2006 at 08:51 AM Post #9

I feel I can handle the simpler stuff as well... but knowing which ones need work would help... I've modded a few twx 1 scripts to be faster and better already... and safer for that matter...drop me a line via ICQ.
TWX Development >  Help needed revising Pack 1 & 2 Scripts
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