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Wildstar
Joined: Mar 2005
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posted: 04/13/2006 at 05:01 AM
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Post #1
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Any news when the release sate of the beta will be?
Wildstar
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ElderProphet
TWX Development Team
Joined: Mar 2005
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posted: 04/15/2006 at 08:44 PM
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Post #2
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Any day now. As in, as soon as I get a few hours to package it. It's pretty much ready, but I've been incapacitated for the last 10 days or so :(
+EP+
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Haggle Blog-> http://jroller.com/page/ElderProphet
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ElderProphet
TWX Development Team
Joined: Mar 2005
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posted: 04/24/2006 at 01:31 PM
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Post #3
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Just to keep the information flowing until this release is ready, I'm posting the complete list of changes here. As always, questions welcome.
+EP+
TWX PROXY v2.04 Changes
Program:
* INTERPRETER: The 'OPENMENU' command was modified in v2.03, but not completed
properly. It now accepts an optional 2nd parameter, 'TRUE' or 'FALSE',
telling it to pause or not. (E.g. 'openMenu TWX_SHOWSPECIALPORT FALSE')
* INTERPRETER: Corrected 'SETSECTORPARAMETER' value length. Corrected to accept
a value 40 characters long.
* DATABASE: Fixed an issue where 'SETSECTORPARAMETER' sector values were being
erased when that sector was revisited or redisplayed.
* INTERFACE: Changed the font used in Script Windows to Lucida Console.
* INTERFACE: Changed Script Windows so that they are now resizable using the
mouse.
* INTERPRETER/COMPILER: Added new command 'ReadToArray'. This overcomes the
severe performance penalty encountered when reading in text files with many
lines (E.g. 20,000). <Syntax: readToArray Filename $arrayName>
* INTERPRETER/COMPILER: Added new System Constants, 'RYLOS' and 'ALPHACENTAURI'.
* INTERPRETER/COMPILER: Added new System Constant, 'CURRENTSECTOR', which
returns the current sector as last seen at the Command or Computer Command
lines.
* INTERPRETER/COMPILER: Corrected improper rounding of floating point numbers
when Precision is set to zero. Add, Subtract, Multiply, Divide, and Round now
truncate results when Precision is set to zero.
* INTERPRETER: Added parsing of Fighter Refresh (thanks to help from Tweety).
Fighter info is now updated from a fig refresh. N.B. Precise data will be
replaced by rounded data for sectors with large numbers of figs (E.g. 20,475
replaced by 20,000).
* INTERPRETER: Added parsing of Port data, as seen when Docking, and from the
Computer menu's Port Report, even for ports not in the current sector.
* INTERPRETER: Added new command, 'GetTimer'. <Syntax: getTimer $ticks> This
returns the number of ticks (or Hertz) since the CPU was powered on. The
difference between a starting value and ending value should be divided by the
hertz (Hz) of the CPU (E.g. 2,200,000,000 for a 2.2 GHz CPU). The result is a
time measurement accurate to a few microSeconds (10^-6).
* INTERPRETER: Stardock's sector info is now captured from the V-Screen.
* INTERPRETER: Changed 'CURRENTANSILINE' so that it includes the Carriage Return
(#13) at the end.
* IMPORT/EXPORT: Added additional checks to avoid program errors on
Import/Export caused by blank port data.
* IMPORT: changed import function for warp data, so warps aren't lost just
because imported sector has a more recent timestamp.
Scripts/Subs:
* Pack2 Scripts: Both the 2_* files and their includes have been left in their
uncompiled, unencrypted forms.
* Pack2 Scripts: Removed or Remarked the calls to sys_check, so no attempt to
verify the registration is made.
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Haggle Blog-> http://jroller.com/page/ElderProphet
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TheBountyHunter

Joined: Nov 2005
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posted: 04/24/2006 at 07:20 PM
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Post #4
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Looks like some great enhancments. I'm eagerly awaiting the release that I waited up for hours and hours on fri night. lol
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Desert Fox
Joined: Mar 2005
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posted: 05/03/2006 at 09:47 PM
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Post #5
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Any idea how long yet befor TWX. will be released ?
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ElderProphet
TWX Development Team
Joined: Mar 2005
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posted: 05/04/2006 at 06:50 AM
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Post #6
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I've sent out to a couple testers what I believe is final code for this build. If I hear of no major problems, then I'll release it publicly sometime this weekend.
Yea!
+EP+
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Haggle Blog-> http://jroller.com/page/ElderProphet
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Desert Fox
Joined: Mar 2005
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posted: 05/04/2006 at 08:54 PM
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Post #7
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Great to hear. Thanks for all your time you put into it EP. I bet you got a few gray hairs trying to figer it out. :)
It's nice to have people like you in the community. Same goes to you Traitor your scripts are some of the best out there,
there are alot more out there also so don't get mad if i didn't put your name down. But without guys like yous i think there
would be alot less people playing TW. Keep up the good work guys.
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ElderProphet
TWX Development Team
Joined: Mar 2005
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posted: 05/04/2006 at 10:05 PM
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Post #8
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Heh, thanks DF. We're motivated by appreciation like that. Keep up the thanks, and we'll keep up the hard work.
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Haggle Blog-> http://jroller.com/page/ElderProphet
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